Last Friday I bought a Zoom H4n Pro with a bunch of accessories, because I want to step up my sound design and make some truly unique sounds. To have a practice run on a hot Summer’s day I decided to sample a bunch of beer bottles and cans (and have a few along the way). I processed to sounds in my freshly upgraded Wavelab Elements and since I’m still learning my new Maschine Mk3; I decided to do a Maschine kit also to include in the same pack. That is in a nutshell how beerOclock was created. […]
When you’re pioneering rough dance music there is always the need for more brutal and more aggressive sounds. From kickdrums that create bowl movements to ripping leads and screeches that make ears bleed, as producer you always want to push them to the next level. There is a thing all these sounds have in common; distortion! Distortion is a little bit like ketchup, everything gets better with it! The more you pour on it, the better it tastes! The only difference; if you start tweaking the RAW knobs in this VST……. The hot-sauce oozes out!
When you build a house, you need a strong foundation, when you start a new track you need the exact same thing. Rob Papen’s Punch-BD is a very good starting point to begin a new track. This newest RP VST is based around the bassdrum module of the multi award winning Punch virtual drum synthesizer. Been beta testing the newest RP plugin for quite a while now and I’ve thrown together some nasty sounding sonic mayhem in 3 hard hitting presetbanks. […]
The last few months I have been doing sound design and beta testing on Rob Papen‘s Blue-II. In that period of testing I made well over 400 sounds for this new synthesiser and loved every single minute of time I spend working with it. I selected enough sounds to make 3 complete soundbanks, these are all included in the factory sounds. Some patches I kept to myself for tracks I’m currently working on and some of them got binned during the process. But no worries, there will be more OddI sounds for sure 😉