This week the Propellerhead Software Reason 10.1 (free) update came out, adding some cool stuff to the already amazing Europa Rack Extension and they also added a new player: the Drum sequencer. Since I needed a break from each and everything, I have spend this Sunday in the Studio and been playing around with both items. Probably done some stuff with the Drum sequencer that I shouldn’t have 😜. There are a total of 16 patches and combinators in the download link below. Read More »16 free OddIction patches & combinators for Reason 10.1
oddiction.net is back up and this is the first update in well over 2 years. The website has been migrated to a hopefully, more stable hosting. The last hosting had a whole lot of downtime because it was under constant DDOS attacks or server errors. With the moving and Winter cleaning, the oddiction.net website also got a new, faster loading and cleaner look.Read More »Back again, new hosting, new site look
The first half of 2015 flew by in warp speed! So far I’m really excited about the software releases that I was given chance to work on and others that are still works in progress. Most of my time and effort has been going helping out my friend and Synth-Guru Rob Papen. After the release of RAW and QUAD-RE, the entire team has been sweating bullets on the newest Rack Extension called Vecto-RE. With the most recent version of this RE, 128 of my patches and Combinators are included in the factory sound library. And already working on new ones since the most recent update received some really cool new features.Read More »2015 so far, so good!
When you’re pioneering rough dance music there is always the need for more brutal and more aggressive sounds. From kickdrums that create bowl movements to ripping leads and screeches that make ears bleed, as producer you always want to push them to the next level. There is a thing all these sounds have in common; distortion! Distortion is a little bit like ketchup, everything gets better with it! The more you pour on it, the better it tastes! The only difference; if you start tweaking the RAW knobs in this VST……. The hot-sauce oozes out!
Here we go again! Just a wee bit time has past after the release of Punch-BD, but at the Papen factory the coarse seems to be full-speed ahead! The newest release is called QUAD and it’s a Reason Rack Extension (RE). The main concept of this beast is Subtractive synthesis, but you can alter, sculpt and distort the sound with the Phase distortion and/or Wave Shaper part of the rack. QUAD is a very versatile synth and I had a ton of fun making patches for it!
Read More »Rob Papen’s QUAD-RE
A little while back I started using Propellerheads Reason, mainly for beta testing and sound design on Rob Papen products. While wandering through the amazing tutorials Propellerheads make, I discovered the Parsec Spectral Synthesizer. The beauty of Rack extensions is that you can directly drop them in your Rack and test them for 30 days without any limitations or other annoying stuff like noise bursts or audio drop-outs. Parsec is an amazing and very powerful Synth, it makes use of Additive Synthesis. This might sound complicated, but I assure you, this RE is so easy to use and SO inspiring! While playing around with it (and adding it to my want-for-Xmas-List!) I made a few patches which I’m more then happy to share with you.
Read More »15 free! Parsec patches
When you build a house, you need a strong foundation, when you start a new track you need the exact same thing. Rob Papen’s Punch-BD is a very good starting point to begin a new track. This newest RP VST is based around the bassdrum module of the multi award winning Punch virtual drum synthesizer. Been beta testing the newest RP plugin for quite a while now and I’ve thrown together some nasty sounding sonic mayhem in 3 hard hitting presetbanks.Read More »Rob Papen’s Punch-BD
The last few months I have been doing sound design and beta testing on Rob Papen‘s Blue-II. In that period of testing I made well over 400 sounds for this new synthesiser and loved every single minute of time I spend working with it. I selected enough sounds to make 3 complete soundbanks, these are all included in the factory sounds. Some patches I kept to myself for tracks I’m currently working on and some of them got binned during the process. But no worries, there will be more OddI sounds for sure 😉
First month of the year is over and although it didn’t start all that well for me, it played out to be a pretty good month. Traffic on my website increased massively, almost 1600 unique visitors from all over the world, now that did put a smile on my face! I also took sound design for myself to the next level and got back up to speed with Cubase 7.5. Read More »31 Days later